Moving Steam games to a different folder or hard drive is finally easy

Valve’s added quite a few quality-of-life improvements to Steam in the past few years, including the ability to install multiple games at the same time, tagging games you already own in the store so you don’t try to buy them again, and adding controller support to every game.Steam Logo

But last week’s update will be particularly welcome news to anyone with multiple hard drives: You can now move a game’s install folder to a different Steam Library folder from within Steam itself.

Prior to now, you had one of two options: Either uninstall the game and reinstall it on a new drive or (smarter) move the game’s install folder manually by drag-and-dropping it into a different Steam Library folder.

The problem is Steam didn’t like this latter option much. After moving an install, Steam needed to re-verify all of the game’s files one at a time to make sure nothing got screwed up. And Steam wouldn’t even register a game’s presence if you moved it over from an external drive, instead continuing to show you an “Install” button in the client until after it’d gone through this verification process.

Things are simpler now though. Right-click on a game, select Properties, then Local Files, and at the bottom you’ll see a button tagged “Move Install Folder.” Click it and you’ll be presented with a list of all your available Steam library locations. Easy.

Unfortunately there doesn’t seem to be a way to batch-move a bunch of games yet, so those looking to migrate an entire hard drive’s worth of games are probably better off using the ol’ drag-and-drop method for the time being. Hopefully that functionality is on the way. Still, Steam’s newfound feature a good start—especially for those with limited SSD space who are constantly moving installs around.

System Shock 3 Revealed, May Get VR Version

It took an elaborate tease but System Shock 3 has finally been revealed. The countdown timer on developer OtherSide Entertainment’s website has finally given way to an official announcement for the game.

The page now features a System Shock 3 logo and a piece of artwork resembling series antagonist, Shodan (Sentient Hyper-Optimised Data Access Network). There’s audio recording as well which when played says, “Did you think I’d forgotten you, insect?”

Perhaps what’s of interest is that the page also links to a survey for OtherSide to “better understand what our fans are seeking.” This include questions such as whether you’ve played System Shock and System Shock 2, your platform of choice (OS X, PC, PS4, Xbox One, and Other being the options), and finally asking if you’re interested in virtual reality (VR) or not on a scale of one to 10.

Respondents stand a chance to win a limited edition Shodan print by series concept artist Robb Waters whose work includes art for BioShock, Freedom Force, and Thief.

While we’d be just as happy with System Shock 3 for current generation consoles and PC, the game in VR might be compelling enough to give the platform a boost. This is something that’s needed considering that the market sentiment towards VR isn’t what Oculus, HTC, Sony, or Valve want it to be, what with most retailers likening it to 3D televisions – a short-lived fad.

Nonetheless, would you play System Shock 3 in VR or is a conventional version of the game good enough? Let us know in the comments.

The Story Will Let You Play Fallout 1 in Fallout: New Vegas

One of the biggest selling points for Bethesda’s games on PC has been the sheer amount of user-generated content and modifications. Over the years we’ve seen full-scale graphical overhauls and new locales to explore for games such as The Elder Scrolls V: Skyrim and Fallout: New Vegas. But this latest attempt from a few die-hard fans is surprisingly ambitious. They’re trying to recreate the entirety of Fallout 1 in Fallout: New Vegas. It’s called Fallout: The Story.

“Fallout: The Story is a work in progress mod built in the Fallout: New Vegas engine (no DLCs needed). It is our main design goal to keep the look and feel of this all-time classic intact,” the FAQ on the mod’s website reads.

While locations and battles will take place as they do in modern day Fallout games like Fallout 3, Fallout: New Vegas, and Fallout 4 – in first or third person, the mod retains the isometric feel of the original when travelling from one area to another.

“We have constructed a completely new travel system which is very similar to the travel system used in the original Fallout. The system allows you to walk the map (much like the original game) to discover locations,” the mod’s FAQ states.

“There are also things such as random encounters and the ability to flee that we have implemented. The system will be node based like the original, so you travel from one small worldspace to another. It is not a continuous landscape like Fallout 3 or Fallout: New Vegas. We have plans to add one larger worldspace which allows a bit more exploration, (an Easter egg so to say) but this will be implemented at the end of development.”

Fallout: The Story has been in the works since 2012 and will be completely free to download and play so as long as you have a copy of Fallout: New Vegas. You can follow up on development of the mod on the official website.

Guild Wars 2 Heart of Thorns Launch Trailer Released

Guild Wars 2 Heart of Thorns

Even though the launch of the new Guild Wars 2 Heart of Thorns expansion is still a little way off and will not be available to play until October 23rd, 2015.

Its developers ArenaNet have this week released a new Heart of Thorns launch trailer to whet your appetite a little more before its official launch.

As you might already have expected the Guild Wars 2 Heart of Thorns expansion is now available to preorder and is available in three different versions taking the form of the Standard, Deluxe and Ultimate price that £34.99, £59.99 and £79.99 respectively.


Guild Wars 2: Heart of Thorns is the first expansion for Guild Wars 2. Founded on the idea that the journey is the goal, the expansion continues the Guild Wars 2 tradition of challenging the conventions of MMOs to fulfill the promise of what online worlds should be.

Master new abilities with our new expanded progression system, beyond level 80, such as hang gliding in the jungle or tearing the bark off heavily armored Mordrem. Confront the growing hordes of Mordremoth’s minions, discover allies from ancient civilizations, and battle new enemies in the Maguuma Jungle.

Each profession can learn a new skill that unlocks a new weapon, new traits, new skills, and unique mechanics that will transform your profession. Channel legendary powers to slaughter foes and unleash chaos on the battlefield with our brand-new profession: the revenant.

Work with fellow guild members to claim and grow your own guild hall in the Heart of Maguuma. Join forces with your fellow players and battle to the top of the leaderboards in our new Player vs. Player Stronghold game mode. Experience combat on an epic scale in our new World vs. World’s Borderlands map.

PS4 Talos Principle Deluxe Edition Philosophical Puzzler Launches October 13th

PS4 Talos Principle Deluxe Edition

Damjan Mravunac has taken to the PlayStation blog this month to provide more details about the award-winning philosophical puzzle game that will soon be launching on the PlayStation 4 in the form of the The Talos Principle Deluxe Edition.

Watch the video below to see what you can expect from the new Deluxe Edition game that will be available to purchase on the PlayStation 4 next month from October 13th, 2015.

Mravunac explains a little more about the Talos Principle and its development process.

Making a game is hard, and making a puzzle game might be harder because it requires finding a fine balance between challenging players on an increasing difficulty curve while always being fair with the logic and reasoning required to find the solutions.

At a certain point during the development process, we realized that we need to test gameplay on daily basis, as minor design changes could break carefully planned puzzle concepts very easily. We just couldn’t afford manpower for that purpose, since The Talos Principle was shaping out to be very, very long, so we had to think of something completely different. And what better way to test a game about sentient AI than with AI? Thus – The Bot was born. His purpose was to play through each new game build and solve all puzzles, reporting ones that couldn’t be solved (due to errors in mechanics, obstacles etc.).

Dedicated PlayStation Twitch Apps Announced

PlayStation Twitch Apps Announced

Twitch has this month announced via its first ever TwitchCon conference, that native PlayStation Twitch applications are under development and will be launched during the coming months.

Native applications for the PlayStation consoles have been long overdue and Twitch has been available via a number of other platforms using dedicated applications for quite some time and already include Xbox One, iOS, Android, and Roku.

Twitch has announced that PlayStation 4 gamers will be able to enjoy a new dedicated application that will launch alongside a dedicated PlayStation 3 application as well as support for the PlayStation Vita handheld and PlayStation TV micro-console.

Has more details and official release dates are announced we will keep you updated as always.

Rise Of The Tomb Raider Achievements Announced

Rise Of The Tomb Raider Achievements

Tomb Raider fans looking forward to the latest in the series to launch on Xbox systems in the coming months on November 10th, 2015.

Might be interested to know that the games developers Crystal Dynamics have this week unveiled a complete list of all the Rise Of The Tomb Raider Achievements that players will be able to complete.

So if you don’t want to spoil the game in any way and see the ‘Hidden Achievements’ it’s probably best you move on. Also check out the latest trailer below to whet your appetite further before the games release.

Rise of the Tomb Raider is preparing to launch on Xbox One and Xbox 360 on November 10th 2015, with a PC release to follow in early 2016 and a PS4 version later in 2016.


Rise Of The Tomb Raider Achievements

Rise Of The Tomb Raider Achievements


This Week On Xbox Latest Episode Now Available


Major Nelson has this week released the latest episode of their ongoing informative commercials for gamers in the form of ‘This Week On Xbox’.

The latest episode in the series includes details of the Rainbow Six Siege beta, together with news about the release of FIFA 16.

As well as featuring more news about the brand new Rise of the Tomb Raider trailer that was unveiled last week, together with a little more Star Wars Battlefront news for fans, as well as new details on the upcoming launch of the new and highly anticipated Rock Band 4 game.

Also don’t forget that the latest This Week On Xbox episode can be watched via the “What’s On” tab of the Xbox dashboard in Canada, the UK and the US and provides a more interactive version of this weeks news for Xbox gamers.

New 3DS Cover Plates Available In Nintendo’s Online Store

3ds caseNintendo knows how to market their items. It’s one of the things that has kept the company alive for decades. Who else but Nintendo could get gamers to buy the same old console a few times over? And fans of Nintendo don’t mind. Well, if you have that new smaller 3DS, Nintendo is now offering interchangeable cover plates for it.

You might as well make your 3DS unique and customize it. No one wants a boring game console and you don’t want yours to look just like everyone elses. It’s all good. The big N has you covered. Pun intended. Nintendo 3DS owners in North America no longer have to import these cover plates from Japan. Now they are easily available via Nintendo’s online store.

These new cover plates cone in several designs and styles, like Kirby, Pikachu and more, plus several color and pattern options. The selection is a bit limited right now compared to Nintendo of Japan’s selection of over 60 cover plates, but this is a start. These cover plates retail from $9.99 to $16.99, depending on the design. The selection is sure to grow over time so that there are styles for every taste. So go ahead and dress that console up.

‘Super Mario’ celebrates 30th anniversary

Super Mario series creator Shigeru Miyamoto appeared on stage as a crowd cheered at a packed live-music venue that can house up to 700 people.
TOKYO: Nintendo on Sunday celebrated the 30th anniversary of Super Mario, one of the best-known characters in video game history, at an event where artists performed his theme music for fans dressed as the hyperactive plumber.Super Mario series creator Shigeru Miyamoto appeared on stage as a crowd cheered at a packed live-music venue that can house up to 700 people. He watched a human-size mascot Mario blow out candles on a birthday cake.

“I was touched when I sang a birthday song with all of you,” Miyamoto said.

“Happy birthday, Mario!”

Video game music composer Koji Kondo played music used for newly released Mario software on a keyboard. Other musicians, including performers on a violin and an accordion, separately performed well-known Mario music.

Masako Iwata, one of the fans at the event, said she was looking forward to seeing Kondo, Miyamoto and Mario himself, whom she described as her hero.

“I love Mario. I’ve been playing the series since I was four or five,” said the 26-year-old, sporting a hand-made Mario red cap and blue overall.

Since Mario first hit the screens under his own name on September 13, 1985, Nintendo has sold more than 310 million units featuring the plucky plumber’s adventures fighting off Goombas and Koopa Troopas as he races to save Princess Peach.

The character had earlier made an appearance in the Nintendo arcade game “Donkey Kong,” but under the name Jumpman.

With his distinctive uniform and moustache, the hyperactive little plumber is instantly recognizable, a rare quality in the games market.

In his best-known adventures, Mario comes to the rescue of Princess Peach, but he has also been inserted into formats featuring football, golf or karting.

The games have often been accompanied by technological advances, such as the fully three-dimensional format introduced by “Super Mario 64” in 1996.

To mark the three-decade milestone, Nintendo last Thursday released in Japan “Super Mario Maker” on the WiiU console. This allows players to create their own worlds for Mario, or use those created by other players and shared through the internet.

Nintendo is also eyeing the booming smartphone games market — a long-awaited departure from its consoles-only policy.

The Kyoto-based company said in March it would create games based on its host of popular characters, but did not release any details about which characters would be made available for smartphones or tablets.

The company hopes to offset weakening demand for its 3DS portable game system by tapping into the smartphone games market.